02 / BLENDER / MAYA / SCULPTING / RIGGING
3D & Character Art
Characters, environments and props built to survive both stills and real-time.
Blockout. Sculpt. Retopology. Texture. Rig. Final. A beautiful asset that breaks production is not finished.
Capabilities
- Characters
- Environments
- Props
- Hard surface
- Sculpting
- Retopology
- Texturing
- Rigging
- Animation
- Look development
- Blender
- Maya
- Substance
Need more than this?