ARRACNE Studios

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3d / 2025

Ash Warden

Character production from sculpt through lookdev for a dark-fantasy protagonist.

Character lookdev still for Ash Warden

The brief

A character is not finished when it looks good. It is finished when it survives the pipeline.

Challenge

The character had to survive close-up cinematics and real-time gameplay without a second asset.

Contribution

Sculpt, retopology, texture, rig and engine-ready export.

Production

Blockout, sculpt, retopology, texture, rig, final.

Final result

A production character that could move from trailer to playable without a rebuild.

  • Blender
  • Maya
  • Substance

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