ARRACNE Studios

Initializing creative system...

branding / 2024

Hollow Mark

Visual identity and launch materials for an independent title.

Hollow Mark identity boards on light and dark grounds

The brief

Branding for games is packaging for a world, not a logo contest.

Challenge

The game had a strong world and no public face.

Contribution

Brand mark, launch key art, motion identities and store package.

Production

World read, mark exploration, system, applications, motion.

Final result

A launch kit the team could extend without calling us for every asset.

  • Figma
  • After Effects

Need this kind of production?

Start a conversation